Rookey
Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.
Base Stats
Total 540
- HP
- 100
- Physical Attack
- 90
- Magic Attack
- 105
- Physical Defense
- 100
- Magic Defense
- 70
- Haste
- 75
Details
- Dex No.
- 063
- Role
- BREAK
- Stage
- Gamma Stage
- Morphology
- Basic Form
- Weight
- 23.4–34.93 kg
- Height
- 1–1 m
Skills
Combat

Guardbreak Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Power 45 · Cost 15

Bouncy Sling
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Power 55 · Cost 20

Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Power 52 · Cost 20

Guardbreak Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Power 45 · Cost 15
Innate

ATK
(BREAK) Wields the power of darkness to attack targets at close range.
Power 6 · Cost —

Heavy Slam
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Power 196 · Cost —
Alternate Forms (2)
Rookey has 2 alternate forms. Each one's stats and skills are listed below; open a form for its full data.
Mountain Woods Rookey Dark BREAK
· Total 540
Shouldering the duty of protecting its clan, its armor has been polished to gold after blocking countless attacks, radiating with the light of courage.
Mountain Woods Form Stats
Total 540
- HP
- 100
- Physical Attack
- 90
- Magic Attack
- 105
- Physical Defense
- 100
- Magic Defense
- 70
- Haste
- 75
Details
- Morphology
- Mountain Woods Form
- Elements
- Dark
- Role
- BREAK
- Stage
- Gamma Stage
Mountain Woods Form Skills
Combat

Guardbreak Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Power 45 · Cost 15

Bouncy Sling
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Power 55 · Cost 20

Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Power 52 · Cost 20

Guardbreak Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Power 45 · Cost 15
Innate

ATK
(BREAK) Wields the power of darkness to attack targets at close range.
Power 6 · Cost —

Heavy Slam
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Power 196 · Cost —
Snowfield Rookey DarkIce BREAK
· Total 540
They pad their armor with the fur of other Aniimo for warmth and better traction on snow when they curl up.
Snowfield Form Stats
Total 540
- HP
- 100
- Physical Attack
- 90
- Magic Attack
- 105
- Physical Defense
- 100
- Magic Defense
- 70
- Haste
- 75
Details
- Morphology
- Snowfield Form
- Elements
- Dark / Ice
- Role
- BREAK
- Stage
- Gamma Stage
Snowfield Form Skills
Combat

Guardbreak Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Power 45 · Cost 15

Bouncy Sling
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
Power 55 · Cost 20

Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Power 52 · Cost 20

Guardbreak Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Power 45 · Cost 15
Innate

ATK
(BREAK) Wields the power of darkness to attack targets at close range.
Power 6 · Cost —

Heavy Slam
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
Power 196 · Cost —