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Rookey

#063 Dark BREAK

Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.

Base Stats

Total 540

HP
100
Physical Attack
90
Magic Attack
105
Physical Defense
100
Magic Defense
70
Haste
75

Details

Dex No.
063
Role
BREAK
Stage
Gamma Stage
Morphology
Basic Form
Weight
23.4–34.93 kg
Height
1–1 m

Skills

Combat

  • Guardbreak Slam

    Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

    Power 45 · Cost 15

  • Bouncy Sling

    Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

    Power 55 · Cost 20

  • Ballistic Guard

    Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

    Power 52 · Cost 20

  • Guardbreak Smash

    Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

    Power 45 · Cost 15

Innate

  • ATK

    (BREAK) Wields the power of darkness to attack targets at close range.

    Power 6 · Cost —

  • Heavy Slam

    Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

    Power 196 · Cost —

Alternate Forms (2)

Rookey has 2 alternate forms. Each one's stats and skills are listed below; open a form for its full data.

Mountain Woods Rookey Dark BREAK · Total 540

Shouldering the duty of protecting its clan, its armor has been polished to gold after blocking countless attacks, radiating with the light of courage.

Mountain Woods Form Stats

Total 540

HP
100
Physical Attack
90
Magic Attack
105
Physical Defense
100
Magic Defense
70
Haste
75

Details

Morphology
Mountain Woods Form
Elements
Dark
Role
BREAK
Stage
Gamma Stage

Mountain Woods Form Skills

Combat

  • Guardbreak Slam

    Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

    Power 45 · Cost 15

  • Bouncy Sling

    Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

    Power 55 · Cost 20

  • Ballistic Guard

    Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

    Power 52 · Cost 20

  • Guardbreak Smash

    Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

    Power 45 · Cost 15

Innate

  • ATK

    (BREAK) Wields the power of darkness to attack targets at close range.

    Power 6 · Cost —

  • Heavy Slam

    Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

    Power 196 · Cost —

Open the Mountain Woods Form page

Snowfield Rookey DarkIce BREAK · Total 540

They pad their armor with the fur of other Aniimo for warmth and better traction on snow when they curl up.

Snowfield Form Stats

Total 540

HP
100
Physical Attack
90
Magic Attack
105
Physical Defense
100
Magic Defense
70
Haste
75

Details

Morphology
Snowfield Form
Elements
Dark / Ice
Role
BREAK
Stage
Gamma Stage

Snowfield Form Skills

Combat

  • Guardbreak Slam

    Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

    Power 45 · Cost 15

  • Bouncy Sling

    Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.

    Power 55 · Cost 20

  • Ballistic Guard

    Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shock wave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.

    Power 52 · Cost 20

  • Guardbreak Smash

    Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

    Power 45 · Cost 15

Innate

  • ATK

    (BREAK) Wields the power of darkness to attack targets at close range.

    Power 6 · Cost —

  • Heavy Slam

    Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

    Power 196 · Cost —

Open the Snowfield Form page